There are plenty of different weapons and mechs to use too, so there’s lots of variety on offer when it comes to battling. Whilst the slower pace of the mechs you control mean that the game doesn’t necessarily have the zippiness of a lot of multiplayer shooters, it’s surprising how frantic it can be when engaging with formidable enemies. There’ll be times when you’ll duke it out with other mechs and just hope you destroy them before they destroy you, whilst there’ll also be times when you’re strategically whizzing around the battlefield, carefully picking your shots, and keeping out of danger. Once you’ve learnt the ins-and-outs of controlling your mech, battles become thrilling affairs that balance out strategy with all-out action. Now you could’ve read all that and come to the conclusion that Vox Machinae is a tough game that isn’t fun to play, but believe me, that certainly isn’t the case. “Once you’ve learnt the ins-and-outs of controlling your mech, battles become thrilling affairs that balance out strategy with all-out action.” Vox Machinae is a game that will punish players who are left immobile or defenceless, so proper mech management is required if you hope to survive. Weapons need to cool down when overused for example, whilst you also have to wait for your fuel to recharge when jumping. There’s also an emphasis placed on managing your mech’s power. It’s super satisfying, but it does take a bit of time to figure out. You know what, though? After about an hour of play, I FINALLY figured it out, with jumping becoming a pivotal part of the experience and allowing me to get the upper hand over a lot of opponents. My early attempts at gliding across the battlefield weren’t great and more so than not I found myself completely missing my target or flying aimlessly across the horizon. You’ll also control your thrusters from within the cockpit, and believe me, balancing out moving, rotating, and jumping at the same time can be tough. Fortunately, aiming is controlled with your head, so at least lining up shots is intuitive from the get-go. Whilst moving back and forth is easy enough, manually turning with another stick can feel a little cumbersome – especially during your first half hour or so with the game when you’re figuring all of the basics out. This means that you’ve got to physically pull the sticks in order to control your mech, which can take getting used to. Any vital information related to your mech? Yep, it’ll be on the screen in front of you too. Whilst you’ll feel an immediate sense of scale and power when boarding your Salvage Grinder (that’s what the game likes to call its mechs), it can also be overwhelming since everything is controlled via the controls in front of you in the cockpit. Check out a gallery of screenshots down below:įirstly, I have to emphasise that Vox Machinae is one of those games that can take a little bit of time to get to grips with. Now though, it’s finally getting its full release, bringing with it not only the multiplayer action that players have been enjoying on other virtual reality platform for years but also a full-fledged single player campaign. If the name sounds familiar, it’ll be because the game has actually been available for some time on PC VR in early access. Naturally then, I’ve been pretty excited for the release of Vox Machinae on the Quest 2, with the mech-battling escapade ticking plenty of the right boxes for me. Come on, who WOULDN’T want to control giant mechs in virtual reality? It feels like the sort of thing that VR headsets were made for, with the satisfaction of sitting in a cockpit, playing around with controls, and causing destruction in hulking mechs always going to feel a million times better with the added immersion offered by virtual reality.
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