Seen in the above image as "Trees: Sparse" and "Other Vegetation: Moderate". The selected biome will be highlighted with flashing Xs on the Local Map, and the biome's information will be displayed on the right side of the screen. ![]() Individual biomes, which form at least one map-tile of your embark location, can be cycled with the F#-keys for example, an area with 3 biomes present can be cycled using F1, F2 and F3. On the far right of the screen is a list of local features in the dominant biome. Remember that each tile on your embark screen is 48×48 tiles large. As such, smaller maps are recommended, especially for less powerful computers. This may correspondingly make pathfinding more resource-intensive, generally slow your game down, and have a dramatic effect on the save and load times for your map. The size of the embark location directly affects how much data about a map the game will have to store in your computer's memory and the size of your save files. U, M, K, and H will resize the embark location. The arrow keys control the X cursor in the center "Region" view while u, m, k, and h move the embark location around within the Local view. ![]() ![]() This restriction will be removed in the future. The world map cannot be directly controlled, and exists only to give you the overall view of where, relative to the rest of the features of the world, the region map is focused on.Ĭurrently, an embark must be entirely within a tile on the "Region" view. The local view constitutes a 16×16 grid of embark area tiles (each representing 48×48 tiles when you are playing the game) that is within a single region tile. A section of highlighted tiles in the Local view indicates the current embark location within the region. The Choose Fortress Location screen shows four separate sections, with three of them being views of the land at different levels of magnification: Local, Region, and World.
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